![]() Higher totals of each relevant stat mean shorter production. Crafting rooms require different stats depending on whats being crafted. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Each room has its own preferred stat - Strength for power, Agility for food, Perception for water, Endurance for Nuka-Cola, Intelligence for medical supplies, and Charisma for attracting new dwellers via radio. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers Ensuring their happiness and safety should be one of the overseers primary concerns. They are also sent out into the wasteland to explore for supplies. ![]() They are the ones who do the work, making the power, water and food that the Vault requires to survive. You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Vault dwellers are the inhabitants of the players Vault and as such are a very valuable resource. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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